ARBasketball

This game might not be as attractive and addictive as the other ones, but it has one great feature to make you want to try it out - it's Augmented Reality. Basically, what you will be doing it throwing basketballs to a 3D basket, which will...

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Animating Box2d objects

In this tutorial we will create an animation for box2d object. Actually there will be two animation. To show you the whole concept of MovieClip object, we will be switching between animations on each collision.  And additionally, while...

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Shadow Cities

First I was intrigued by the fact that it is the first location based MMORPG game ever. It was enough to try it out. From the first start the game sets up the mystical mood and provides quests to learn how to play it thoroughly. There are two...

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Tim The Timber

Actually, I'm not a fan of a break out game genre, but this one seemed interesting from the beginning. It took my interest through it's graphics. And when I downloaded and tried it, I was shocked, because I was expecting simple breakout...

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Creating terrain in Gideros using ChainShape

Usually in all tutorials we were creating a bounding box using 4 rectangles on each side of the screen. But since new release of Gideros, there is now a ChainShape available that can not only creating a bounding box, but also create terrain...

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Pepi Bath

Having IOS device and child, meaning there is no way you can get without installing some children apps. And it's really hard to find one to almost 2 year old child. When we tried Pepi Bath, I thought that it was a little too complex for my...

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Ignore Automatic Screen Scaling when positioning objects

Automatic Screen Scaling is one of the many great and innovative features Gideros has. It automatically scales images for different resolution and you can even set it to keep proportions using for example Letterbox scaling. Problem is, it creates...

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Cover Orange

Having a shared family IOS device, meaning everyone will have their own preferences for games and apps to use. But for some reason, every one seem to like Cover Orange game. It's pretty fun and addictive puzzle game, where you need to hide...

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Where's my Water

Where's my Water is a great addictive game. Free version took me one evening to complete it only because I couldn't stop playing. Main goal of the game is to dig channels to direct water into specific tube to ensure a crocodile named...

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Cut The Rope

I love puzzle games. But this one I love the most, because it feels as it is puzzle/action game, where you need to not only think, but also react and sometimes in a limited time. I don't know the game I'd love better than this one, so...

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Gideros - Creating and breaking complex shape

In this tutorial we will create a "complex" shape, which is basically a concave L type shape. As only convex shapes can be created in box2d, we will use multiple convex fixture to create on concave object. So let's take...

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Gideros Camera Move

Here is a tutorial to create a camera move on Gideros Box2d world. Camera will stick to jumbing ball up to world border, so called "smart" camera. Meaning it won't go outside defined world border. So let's take Gideros Box2D...

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Gideros Shake detection

Here is a small snippet to implement shake detection in Gideros mobile. This is not any sophisticated approach, only measuring if acceleration exceeds provided threshold. --need accelerometer require "accelerometer" --start...

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Detecting Gestures in Gideros

Gideros Gestures object provides a way to define and detect gestures. You can define your own gestures, by providing array of points, that defines shape and provide callback function for each shape. It is also possible to detect gestures from...

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Gideros Implementing AdMob for Android

Here is a tutorial on how to implement AdMob advertisements into Gideros exported Android project. Thanks to @Paolo Manna for provided examples. First thing you need to know, that exported Android project is a single view appliation, meaning,...

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Gideros Box2D teleports

In this example, I'll show you how to create portals to telerport Box2D bodies in your Gideros apps. As usually we'll use dragging example project as start and modify it a bit. So first let's create a portal itself. Basically...

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Share button in Gideros app

Gideros Share object provides a way to put share button for popular social portals in your Gideros app. You can provide URL to your app website or market/appstore link and proposed title for your app users to share Currently this class...

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Gideros Box2D triggers

In this example I'll show you how to create triggers in Box2d world. We'll create a trigger, on collision with which we will toggle one Box2d objects (setting it active and inactive again). For start we'll use existing Box2D draggable...

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Gideros Box2d gravity switch

In this tutorial we'll create a box2d object, which will switch gravity on collision. We'll use Box2d dragging project as a start and modify it. First we should define all gravity vectors we want to use, in this example we'll...

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Dragging Box2d object in Gideros Mobile

Let's take Box2d basics project and modify it to allow dragging and throwing ball around. We'll put all contents inside init method. For that, when creating ball object, we now need to store it in a variable for future...

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