Snow for Gideros Mobile

Gideros Ace Snow object creates a falling snowflake effect for your application window. It is possible to set quantity and speed of flakes, and also provide image of custom snowflake. This object also provides methods to start or stop snowing...

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Save and load data module for Gideros Mobile

Here is a dataSaver module for Gideros Mobile, that allows you to save and load files or separate app properties in the document directory of Gideros mobile.  Simply include dataSaver.lua to your project and use it like in these...

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Gideros mobile button class

Here is a great class for creating buttons in Gideros Mobile SDK https://github.com/gideros/Button. It implements two states of button, making your buttons more responsive : standard state pushed state Another great feature is...

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Gideros MovieClip - change image on collision

Here is an example how you can use MovieClip in Gideros as physics object and change it's images on collision. Of course you can extend it easily to much longer and complex animations. --create bitmaps for movie clip local start =...

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Gideros - remove object on collision

Since Gideros uses Box2d physics engine, there is still same restriction that removing or changing the objects on collision might cause app crashes. So when we define collision event we want to delay removing or changing object. And here is how...

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About Gideros Mobile

This is the n-th crossplatform mobile development framework I'm trying out (where n is a 2 digit number, probably less than 20), and I thought that nothing can surprise me, but I was wrong. Not all of the platforms I try I'm willing to...

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