Chance to win a copy of Gideros Mobile Game Development

Hello guys, have a great announcement to make. I have teamed up with Packt Publishing to organize a Giveaway of my brand new book  Gideros Mobile Game Development So here is a Chance to Win Free Copies of my latest book on Gideros...

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Animated splash screen for android in Gideros

Here is how you can implement an animated splash screen for Gideros exported Android project. First you need to create a main.xml file with this contents: <?xml version="1.0" encoding="utf-8"?> <FrameLayout...

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AppRater for Gideros

Here is a quick implementation of Appirater in Gideros using Lua, thus it works on both Android and IOS devices. Download Gideros AppRater. You can provide a linkt to rate your IOS and Android version of apps. Basically AppRater...

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Gideros Box2d Chains and Elastic Ropes

In this example we will try to create chains and elastic ropes in Gideros using Box2D library. So let's start with the easy one - the chains. If you image links in the chain, then they are not elastic and can rotate relatively to each...

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AdMob plugin for Android

Gideros AdMob Plugin for Android to display and manipulate AdMob ads. You can find example Gideros project, example Android project with plugin source and plugin folder for...

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Creating plugins for Android in Gideros

Hello, so I will try to explain the basics of creating and Android plugin. So basically how this works, is that you call lua methods from your Gideros project, which then underneath call C functions, which through JNI call Java functions. But...

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Flurry plugin for Android

Note: This article is left here for learning purposes of plugin code. But the Flurry plugin itself is obsolete, use the newer version provided with Gideros Installation. This is my first attempt on Gideros plugins for Android (hopefully not...

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Using box2d joints in Gideros

In this tutorial we will go through joint types available in Gideros Box2d world. If you follow my tutorials you should already be familiar with mouseJoint which is the right way to drag dynamic box2d objects. I'll be using it alot in...

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Gideros Unite framework for multiplayer games

Gideros Unite framework provides a way to implement Multiplayer games using Gideros Mobile. It uses LuaSocket to establish socket connections and even create server/client instances. It provides the means of device discovery in Local Area...

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Gideros - Box2d Slingshot

In today's tutorial we will create a slingshot mechanism, to launcha a draggable object. As you may have already guessed, let's take a draggable example as a template to start, and modify it, to add slinsghot mechanics. I'm not a...

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Gideros - Box2d magnets

In this tutorial we will try to simulate magnets in Box2d world. As usually we will use Dragging example as a start for our project. So first thing is to create a table where we will store all our magnet objects. So let's add this line...

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Using LuaSocket in Gideros

To use LuaSocket in Gideros you need to include socket.lua file to your project. You can find socket.lua file in your Gideros installation folder, inside All Plugins/LuaSocket/source. The basic idea how this works, as that you provide an IP address...

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Localization in Gideros

Gideros Localize module provides seamless localization support for Gideros, by loading string constants from specific files based on user locale. This module provides global object Localize, which overrides native or non native objects, to...

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Using Accelerometer with Box2d in Gideros

This tutorial shows a little example how accelerometer can be used together with Box2d objects. What we are going to do, is basically change gravity depending on phone rotation, so the object will allways fall down, relatively to real...

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Animating Box2d objects

In this tutorial we will create an animation for box2d object. Actually there will be two animation. To show you the whole concept of MovieClip object, we will be switching between animations on each collision.  And additionally, while...

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Creating terrain in Gideros using ChainShape

Usually in all tutorials we were creating a bounding box using 4 rectangles on each side of the screen. But since new release of Gideros, there is now a ChainShape available that can not only creating a bounding box, but also create terrain...

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Ignore Automatic Screen Scaling when positioning objects

Automatic Screen Scaling is one of the many great and innovative features Gideros has. It automatically scales images for different resolution and you can even set it to keep proportions using for example Letterbox scaling. Problem is, it creates...

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Gideros - Creating and breaking complex shape

In this tutorial we will create a "complex" shape, which is basically a concave L type shape. As only convex shapes can be created in box2d, we will use multiple convex fixture to create on concave object. So let's take...

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Gideros Camera Move

Here is a tutorial to create a camera move on Gideros Box2d world. Camera will stick to jumbing ball up to world border, so called "smart" camera. Meaning it won't go outside defined world border. So let's take Gideros Box2D...

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Gideros Shake detection

Here is a small snippet to implement shake detection in Gideros mobile. This is not any sophisticated approach, only measuring if acceleration exceeds provided threshold. --need accelerometer require "accelerometer" --start...

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